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How many copies did The Thrill of the Fight - VR Boxing sell?

Estimated copies sold
≈ 117k–190k
$322k–$866k after Steam's cut $585k–$1.3M before the cut
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Thrill of the Fight - VR Boxing out and predicted the genre from its 8 similar games. Every figure here, including The Thrill of the Fight - VR Boxing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 116k (RUMBLE)
Games like The Thrill of the Fight - VR Boxing

The middle of these games

≈ 1k–5k copies

≈ $11k–$31k after Steam's cut

from ~83 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: RUMBLE at ≈ 88k–143k copies, ≈ $606k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 13 to 432.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Fighting, priced around $25. The breakout hits carry Competitive + Early Access + PvP; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kongfusion
2020
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$14.99
30 reviews
Positive
VRRhythm
Era of Combat: Boxing
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$19.99
46 reviews
Mixed
ActionBoxing
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Mutant Boxing League VR
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
45 reviews
Mostly Positive
BoxingVR
RUMBLE
2022
Est. copies
≈ 88k–143k
43x vs typical
SteamSpy 200k–500k
Est. revenue
$606k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
4k reviews
Very Positive
VRFighting
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$29.99
123 reviews
Very Positive
SportsVR
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Candy Smash VR
2016
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$4.99
124 reviews
Mostly Positive
VRAction

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