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How many copies did Muv-Luv Alternative Total Eclipse Remastered sell?

Estimated copies sold
≈ 7k–11k
$78k–$209k after Steam's cut $141k–$322k before the cut
from 285 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Muv-Luv Alternative Total Eclipse Remastered out and predicted the genre from its 8 similar games. Every figure here, including Muv-Luv Alternative Total Eclipse Remastered's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–109k
best case 150k (Muv-Luv Alternative)
Games like Muv-Luv Alternative Total Eclipse Remastered

The middle of these games

≈ 42k–109k copies

≈ $373k–$1.5M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Muv-Luv Alternative at ≈ 115k–186k copies, ≈ $1.3M–$3.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Anime (6 of 8).
The winners
Winners here lead with Visual Novel + Mechs, priced around $40.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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