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How many copies did Ninjin: Clash of Carrots sell?

Estimated copies sold
≈ 13k–20k
$34k–$93k after Steam's cut $63k–$143k before the cut
from 413 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ninjin: Clash of Carrots out and predicted the genre from its 8 similar games. Every figure here, including Ninjin: Clash of Carrots's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 182k–425k
best case 11.6M (Castle Crashers®)
Games like Ninjin: Clash of Carrots

The middle of these games

≈ 182k–425k copies

≈ $1.0M–$3.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Castle Crashers® at ≈ 8.9M–14.4M copies, ≈ $36.6M–$98.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (7 of 8) and Beat 'em up (6 of 8).
The winners
Winners here lead with Co-op + Beat 'em up, priced around $15. The breakout hits carry Online Co-Op + Hack and Slash + 4 Player Local; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
39x vs typical
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Shank 2
2012
Est. copies
≈ 229k–372k
SteamSpy 200k–500k
Est. revenue
$629k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
4k reviews
Very Positive
ActionBeat 'em up
Rampage Knights
2015
Est. copies
≈ 176k–286k
SteamSpy 200k–500k
Est. revenue
$629k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$12.99
4k reviews
Very Positive
Co-opAction Roguelike
Teenage Mutant Ninja Turtles: Shredder's Revenge
2022
Est. copies
≈ 368k–597k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$24.99
15k reviews
Very Positive
Beat 'em upMultiplayer
Full Metal Furies
2018
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$489k–$1.3M after Steam's cut $889k–$2.0M before the cut
$19.99
3k reviews
Very Positive
ActionCo-op
The LEGO® NINJAGO® Movie Video Game
2017
Est. copies
≈ 279k–454k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$19.99
8k reviews
Very Positive
ActionLEGO
Charlie Murder
2017
Est. copies
≈ 101k–164k
SteamSpy 100k–200k
Est. revenue
$277k–$743k after Steam's cut $503k–$1.1M before the cut
$9.99
3k reviews
Overwhelmingly Positive
ActionBeat 'em up
Aragami
2016
Est. copies
≈ 540k–878k
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$19.99
13k reviews
Very Positive
StealthNinja

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