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How many copies did Aragami sell?

Estimated copies sold
≈ 540k–878k
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aragami out and predicted the genre from its 8 similar games. Every figure here, including Aragami's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 204k–528k
best case 13.4M (Sekiro™: Shadows Die Twice - GOTY Edition)
Games like Aragami

The middle of these games

≈ 204k–528k copies

≈ $1.4M–$6.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sekiro™: Shadows Die Twice - GOTY Edition at ≈ 10.2M–16.6M copies, ≈ $168.6M–$453.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 3k.
The genre you'd be entering
Your set
Your set clusters on Stealth (8 of 8) and Ninja (5 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $60. The breakout hits carry Souls-like + Difficult + Third Person; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shadow Tactics: Aiko's Choice
2021
Est. copies
≈ 120k–195k
SteamSpy 500k–1M
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$19.99
5k reviews
Very Positive
Real Time TacticsStrategy
Shadow Tactics: Blades of the Shogun
2016
Est. copies
≈ 1.6M–2.6M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$17.6M–$47.2M after Steam's cut $31.9M–$72.7M before the cut
$39.99
38k reviews
Overwhelmingly Positive
StealthStrategy
Mark of the Ninja: Remastered
2018
Est. copies
≈ 211k–342k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
7k reviews
Overwhelmingly Positive
StealthNinja
Desperados III
2020
Est. copies
≈ 411k–668k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.7M before the cut
$39.99
17k reviews
Overwhelmingly Positive
Real Time TacticsStrategy
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
51x vs typical
SteamSpy 10M–20M
Est. revenue
$168.6M–$453.2M after Steam's cut $306.5M–$697.3M before the cut
$59.99
355k reviews
Overwhelmingly Positive
Souls-likeDifficult
Aragami 2
2021
Est. copies
≈ 115k–186k
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$34.99
5k reviews
Mostly Positive
StealthNinja
Mark of the Ninja
unreleased
Est. copies
≈ 394k–640k
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Assassin’s Creed® Chronicles: China
2015
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$523k–$1.4M after Steam's cut $951k–$2.2M before the cut
$9.99
4k reviews
Mostly Positive
AssassinStealth

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