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How many copies did STEINS;GATE ELITE sell?

Estimated copies sold
≈ 48k–79k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STEINS;GATE ELITE out and predicted the genre from its 8 similar games. Every figure here, including STEINS;GATE ELITE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–209k
best case 1.5M (STEINS;GATE)
Games like STEINS;GATE ELITE

The middle of these games

≈ 45k–209k copies

≈ $209k–$3.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: STEINS;GATE at ≈ 1.1M–1.8M copies, ≈ $9.2M–$24.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 132 reviews in their first month; the spread ran 60 to 661.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Visual Novel + Story Rich, priced around $30.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STEINS;GATE: Linear Bounded Phenogram
2019
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Overwhelmingly Positive
AdventureVisual Novel
ISLAND
2018
Est. copies
≈ 54k–88k
SteamSpy 20k–50k
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$39.99
2k reviews
Very Positive
Visual NovelAnime
STEINS;GATE 0
2018
Est. copies
≈ 255k–414k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.1M before the cut
$34.99
8k reviews
Overwhelmingly Positive
GNOSIA
2022
Est. copies
≈ 127k–206k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$873k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$24.99
5k reviews
Very Positive
Visual NovelAnime
Pesterquest
2019
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$149k–$400k after Steam's cut $270k–$615k before the cut
$11.99
2k reviews
Very Positive
IndieAdventure
STEINS;GATE
2016
Est. copies
≈ 1.1M–1.8M
16x vs typical
SteamSpy 500k–1M
Est. revenue
$9.2M–$24.8M after Steam's cut $16.7M–$38.1M before the cut
$29.99
27k reviews
Overwhelmingly Positive
her tears were my light
2022
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before the cut
$2.99
857 reviews
Overwhelmingly Positive
Visual NovelLGBTQ+
Seedsow Lullaby
2024
Est. copies
≈ 13k–22k
SteamSpy under 20k
Est. revenue
$78k–$209k after Steam's cut $141k–$321k before the cut
$20.99
542 reviews
Overwhelmingly Positive
Visual NovelAdventure

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