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How many copies did Re:Legend sell?

Estimated copies sold
≈ 50k–82k
$345k–$928k after Steam's cut $627k–$1.4M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Re:Legend out and predicted the genre from its 8 similar games. Every figure here, including Re:Legend's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–68k
best case 87k (Hokko Life)
Games like Re:Legend

The middle of these games

≈ 34k–68k copies

≈ $300k–$678k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hokko Life at ≈ 66k–108k copies, ≈ $364k–$978k after Steam's cut.

What it took to get here
About half the games that made it here had over 666 reviews in their first month; the spread ran 113 to 1k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Farming Sim, priced around $20.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Stranded Sails - Explorers of the Cursed Islands
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IndieAnime
Hokko Life
2022
Est. copies
≈ 66k–108k
1.7x vs typical
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$364k–$978k after Steam's cut $661k–$1.5M before the cut
$19.99
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