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How many copies did Cattails: Wildwood Story sell?

Estimated copies sold
≈ 48k–78k
$264k–$710k after Steam's cut $480k–$1.1M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cattails: Wildwood Story out and predicted the genre from its 8 similar games. Every figure here, including Cattails: Wildwood Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–53k
best case 62k (Spirit of the Island)
Games like Cattails: Wildwood Story

The middle of these games

≈ 34k–53k copies

≈ $329k–$698k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Spirit of the Island at ≈ 47k–76k copies, ≈ $194k–$521k after Steam's cut.

What it took to get here
About half the games that made it here had over 324 reviews in their first month; the spread ran 5 to 663.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (5 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Life Sim + Farming Sim, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.