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How many copies did Age of Fear: The Undead King GOLD sell?

Estimated copies sold
≈ 3k–4k
$22k–$59k after Steam's cut $40k–$91k before the cut
from 93 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Age of Fear: The Undead King GOLD out and predicted the genre from its 8 similar games. Every figure here, including Age of Fear: The Undead King GOLD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–6k
best case 183k (江湖十一)
Games like Age of Fear: The Undead King GOLD

The middle of these games

≈ 3k–6k copies

≈ $14k–$33k after Steam's cut

from ~111 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: 江湖十一 at ≈ 139k–226k copies, ≈ $689k–$1.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 54 reviews in their first month; the spread ran 11 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Tactical RPG (8 of 8).
The winners
Winners here lead with Open World + Story Rich, priced around $18. The breakout hits carry Story Rich + Exploration + Martial Arts; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gobs and Gods
2024
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$11.99
90 reviews
Very Positive
Turn-Based TacticsParty-Based RPG
Avalon Lords: Dawn Rises
2016
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
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Early AccessTactical RPG
江湖十一
2023
Est. copies
≈ 139k–226k
51x vs typical
SteamSpy 200k–500k
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.8M before the cut
$17.99
6k reviews
Mixed
RPGOpen World
Dustgrave: A Sandbox RPG
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$21.99
97 reviews
Mostly Positive
Tactical RPGTurn-Based Tactics
Frontline: Panzer Blitzkrieg!
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$9.99
111 reviews
Very Positive
Glorious Companions
2024
Est. copies
≈ 5k–8k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$19.99
206 reviews
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Tactical RPGTurn-Based Tactics
Endless RPG - Untold Tales
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before the cut
$12.99
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Early AccessTactical RPG
Terra Randoma
2024
Est. copies
≈ 4k–7k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$14.99
167 reviews
Very Positive
Turn-BasedOpen World

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