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How many copies did Dustgrave: A Sandbox RPG sell?

Estimated copies sold
≈ 2k–4k
$15k–$39k after Steam's cut $26k–$60k before the cut
from 97 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dustgrave: A Sandbox RPG out and predicted the genre from its 8 similar games. Every figure here, including Dustgrave: A Sandbox RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–185k
best case 1.3M (Battle Brothers)
Games like Dustgrave: A Sandbox RPG

The middle of these games

≈ 104k–185k copies

≈ $711k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Battle Brothers at ≈ 986k–1.6M copies, ≈ $8.1M–$21.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 348 to 5k.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (5 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $30. The breakout hits carry Medieval + Character Customization + War; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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