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How many copies did Burned Land sell?

Estimated copies sold
≈ 3k–4k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 103 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Burned Land out and predicted the genre from its 8 similar games. Every figure here, including Burned Land's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–159k
best case 931k (HUMANKIND™)
Games like Burned Land

The middle of these games

≈ 64k–159k copies

≈ $176k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: HUMANKIND™ at ≈ 709k–1.2M copies, ≈ $9.8M–$26.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 63 to 12k.
The genre you'd be entering
Your set
Your set clusters on Survival (6 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + 4X, priced around $50.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

As Far As The Eye
2020
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before the cut
$24.99
2k reviews
Mostly Positive
StrategyBuilding
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–162k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $749k–$1.7M before the cut
$14.99
2k reviews
Very Positive
Thea 2: The Shattering
2019
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
$24.99
2k reviews
Mostly Positive
StrategyRPG
Thea: The Awakening
2015
Est. copies
≈ 184k–299k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
4k reviews
Very Positive
StrategyRPG
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Marble Age
2015
Est. copies
≈ 36k–59k
SteamSpy 200k–500k
Est. revenue
$60k–$161k after Steam's cut $109k–$248k before the cut
$5.99
746 reviews
Very Positive
IndieStrategy
Three Kingdoms The Last Warlord
2021
Est. copies
≈ 98k–159k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$108k–$289k after Steam's cut $196k–$445k before the cut
$3.99
4k reviews
Mixed
StrategyTurn-Based Strategy
Marble Age: Remastered
2020
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before the cut
$9.99
400 reviews
Very Positive
SingleplayerStrategy

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