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How many copies did Thea 2: The Shattering sell?

Estimated copies sold
≈ 62k–101k
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thea 2: The Shattering out and predicted the genre from its 8 similar games. Every figure here, including Thea 2: The Shattering's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–123k
best case 822k (Shadowverse CCG)
Games like Thea 2: The Shattering

The middle of these games

≈ 12k–123k copies

≈ $33k–$562k after Steam's cut

from ~606 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Shadowverse CCG at ≈ 627k–1.0M copies.

What it took to get here
About half the games that made it here had over 287 reviews in their first month; the spread ran 122 to 3k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Card Battler + Trading Card Game.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Floppy Knights
2022
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$92k before the cut
$7.99
409 reviews
Mostly Positive
Turn-Based StrategyDeckbuilding
Frost
2016
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$6.99
159 reviews
Very Positive
DeckbuildingCard Game
天外武林 (Traveler of Wuxia)
2023
Est. copies
≈ 80k–129k
5.3x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$24.99
3k reviews
Very Positive
Shadowverse CCG
2016
Est. copies
≈ 627k–1.0M
25x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Free to PlayCard Battler
DungeonTop
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$63k–$169k after Steam's cut $114k–$259k before the cut
$15.99
575 reviews
Very Positive
Roguelike DeckbuilderCard Battler
The Dead Await
2026
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$58k before the cut
$12.99
157 reviews
Mixed
Early AccessSurvival Horror
WitchHand
2024
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$11.99
636 reviews
Very Positive
StrategyManagement
Ratropolis
2020
Est. copies
≈ 137k–222k
9.1x vs typical
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.