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How many copies did Touhou: Scarlet Curiosity sell?

Estimated copies sold
≈ 40k–65k
$165k–$444k after Steam's cut $300k–$683k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Touhou: Scarlet Curiosity out and predicted the genre from its 8 similar games. Every figure here, including Touhou: Scarlet Curiosity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 847k–3.6M
best case 11.4M (Risk of Rain 2)
Games like Touhou: Scarlet Curiosity

The middle of these games

≈ 847k–3.6M copies

≈ $4.3M–$64.1M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Bullet Hell (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 9k to 103k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $25.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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