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How many copies did Dinosaur Fossil Hunter sell?

Estimated copies sold
≈ 25k–40k
$135k–$362k after Steam's cut $245k–$557k before the cut
from 988 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dinosaur Fossil Hunter out and predicted the genre from its 8 similar games. Every figure here, including Dinosaur Fossil Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 7.6M (The Isle)
Games like Dinosaur Fossil Hunter

The middle of these games

≈ 1.1M–1.7M copies

≈ $15.9M–$36.2M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Isle at ≈ 5.8M–9.5M copies, ≈ $32.0M–$86.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Dinosaurs + Survival, priced around $20. The breakout hits carry Survival + Hunting + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.2M–$51.7M after Steam's cut $35.0M–$79.5M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
The Isle
2015
Est. copies
≈ 5.8M–9.5M
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$32.0M–$86.1M after Steam's cut $58.2M–$132.5M before the cut
$19.99
119k reviews
Very Positive
DinosaursSurvival
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
My Singing Monsters
2021
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
49k reviews
Very Positive
Creature CollectorSimulation
Hydroneer
2020
Est. copies
≈ 704k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining
Crafting Block World
2019
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
55 reviews
Mixed
VoxelSandbox

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