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How many copies did Digimon Survive sell?

Estimated copies sold
≈ 92k–150k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Digimon Survive out and predicted the genre from its 8 similar games. Every figure here, including Digimon Survive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–71k
best case 320k (TROUBLESHOOTER: Abandoned Children)
Games like Digimon Survive

The middle of these games

≈ 45k–71k copies

≈ $744k–$857k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: TROUBLESHOOTER: Abandoned Children at ≈ 244k–396k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 192 reviews in their first month; the spread ran 122 to 3k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based Tactics, priced around $22. The breakout hits carry Turn-Based Strategy + Female Protagonist + Strategy RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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