Sign in
wishvane

How many copies did Banner of the Maid sell?

Estimated copies sold
≈ 240k–390k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Banner of the Maid out and predicted the genre from its 8 similar games. Every figure here, including Banner of the Maid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 225k–335k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Banner of the Maid

The middle of these games

≈ 225k–335k copies

≈ $2.2M–$3.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 10k.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (6 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Story Rich, priced around $47. The breakout hits carry Story Rich + Character Customization + Fantasy; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wargroove
2019
Est. copies
≈ 152k–247k
SteamSpy 500k–1M
Est. revenue
$834k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$19.99
5k reviews
Very Positive
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
33x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Invisible, Inc.
2015
Est. copies
≈ 282k–458k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
6k reviews
Very Positive
CyberpunkDifficult
TROUBLESHOOTER: Abandoned Children
2020
Est. copies
≈ 244k–396k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
10k reviews
Very Positive
CRPGTactical RPG
SteamWorld Heist
2016
Est. copies
≈ 259k–421k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$14.99
6k reviews
Very Positive
StrategyTurn-Based
Fell Seal: Arbiter's Mark
2019
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$29.99
6k reviews
Very Positive
RPGStrategy
Expeditions: Rome
2022
Est. copies
≈ 168k–272k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$44.99
7k reviews
Very Positive
RPGStrategy
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
7.6x vs typical
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic

Sizing up your own game? See what its genre can realistically do before you build it.