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How many copies did Drakkar Crew sell?

Estimated copies sold
≈ 4k–7k
$18k–$48k after Steam's cut $33k–$74k before the cut
from 176 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drakkar Crew out and predicted the genre from its 8 similar games. Every figure here, including Drakkar Crew's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 716k–3.7M
best case 6.6M (Grand Theft Auto IV: Complete Edition)
Games like Drakkar Crew

The middle of these games

≈ 716k–3.7M copies

≈ $6.5M–$35.3M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Automobile Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto IV: Complete Edition at ≈ 5.0M–8.1M copies.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 5k to 58k.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto IV: Complete Edition
unreleased
Est. copies
≈ 5.0M–8.1M
6.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
202k reviews
Very Positive
Open WorldAction
Grand Theft Auto IV: The Complete Edition
2020
Est. copies
≈ 5.0M–8.1M
6.0x vs typical
SteamSpy 5M–10M
Est. revenue
$27.6M–$74.1M after Steam's cut $50.1M–$114.0M before the cut
$19.99
202k reviews
Very Positive
Open WorldAction
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.0M after Steam's cut $36.5M–$83.1M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Tribes of Midgard
2021
Est. copies
≈ 576k–937k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Assassin's Creed Valhalla
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$18.2M–$49.0M after Steam's cut $33.2M–$75.5M before the cut
$59.99
45k reviews
Mixed
Open WorldAction
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
A Total War Saga: THRONES OF BRITANNIA
2018
Est. copies
≈ 452k–735k
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.0M–$20.6M before the cut
$39.99
15k reviews
Mostly Positive
StrategyHistorical

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