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How many copies did Lawless Lands sell?

Estimated copies sold
≈ 3k–5k
$11k–$28k after Steam's cut $19k–$44k before the cut
from 119 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lawless Lands out and predicted the genre from its 8 similar games. Every figure here, including Lawless Lands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 488k–995k
best case 7.3M (The Elder Scrolls® Online)
Games like Lawless Lands

The middle of these games

≈ 488k–995k copies

≈ $2.5M–$4.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Character Customization (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Elder Scrolls® Online at ≈ 5.6M–9.0M copies, ≈ $30.5M–$82.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 922 to 14k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (3 of 8) and Choices Matter (2 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $30. The breakout hits carry Exploration + Adventure + Fantasy; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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