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How many copies did Beyond Blue sell?

Estimated copies sold
≈ 38k–61k
$206k–$555k after Steam's cut $375k–$853k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beyond Blue out and predicted the genre from its 8 similar games. Every figure here, including Beyond Blue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–4.0M
best case 15.1M (Subnautica)
Games like Beyond Blue

The middle of these games

≈ 1.5M–4.0M copies

≈ $11.9M–$40.6M after Steam's cut

from ~50k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Subnautica at ≈ 11.5M–18.7M copies, ≈ $95.0M–$255.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 39k reviews in their first month; the spread ran 7k to 45k.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Underwater (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.5M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.0M–$91.0M before the cut
$19.99
161k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
ABZU
2016
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.1M before the cut
$19.99
28k reviews
Very Positive
RelaxingAtmospheric
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive
Depth
2014
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.3M after Steam's cut $18.4M–$42.0M before the cut
$19.99
33k reviews
Very Positive
ShooterMultiplayer
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
7.6x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Sunkenland
2023
Est. copies
≈ 590k–959k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
24k reviews
Very Positive
Early AccessOpen World Survival Craft
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
Stranded Deep
2022
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$6.5M–$17.5M after Steam's cut $11.8M–$27.0M before the cut
$19.99
48k reviews
Mostly Positive
Open World Survival CraftSurvival

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