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How big is Thunderballs VR?

Estimated owners
≈ 347–564
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thunderballs VR out and predicted the genre from its 8 similar games. Every figure here, including Thunderballs VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–97k
best case 777k (Hot Dogs, Horseshoes & Hand Grenades)
Games like Thunderballs VR

The middle of these games

≈ 6k–97k copies

≈ $64k–$580k after Steam's cut

from ~463 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Hot Dogs, Horseshoes & Hand Grenades at ≈ 592k–962k copies, ≈ $3.3M–$8.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 63 reviews in their first month; the spread ran 24 to 24k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Physics (6 of 8).
The winners
Winners here lead with Sandbox + VR, priced around $20.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
52x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Voxel Project VR
2025
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$58k–$156k after Steam's cut $105k–$240k before the cut
$24.99
340 reviews
Very Positive
DestructionVR
HARD BULLET
2020
Est. copies
≈ 162k–263k
14x vs typical
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore
BRUTALISTICK VR
2024
Est. copies
≈ 44k–72k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$122k–$328k after Steam's cut $222k–$504k before the cut
$9.99
2k reviews
Overwhelmingly Positive
GoreAction
Disassembly VR
2019
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$173k before the cut
$29.99
176 reviews
Mixed
SimulationAction
Airborn
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$36k before the cut
$12.99
99 reviews
Very Positive
ActionIndie
Crunch Element
2020
Est. copies
≈ 15k–24k
SteamSpy 50k–100k
Est. revenue
$80k–$214k after Steam's cut $145k–$330k before the cut
$19.99
585 reviews
Mixed
FPSPvE
Kill It With Fire VR
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$14.99
131 reviews
Very Positive
ActionCasual

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