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How many copies did BRUTALISTICK VR sell?

Estimated copies sold
≈ 44k–72k
$122k–$328k after Steam's cut $222k–$504k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BRUTALISTICK VR out and predicted the genre from its 8 similar games. Every figure here, including BRUTALISTICK VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–136k
best case 2.0M (Blade and Sorcery)
Games like BRUTALISTICK VR

The middle of these games

≈ 32k–136k copies

≈ $212k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 121 reviews in their first month; the spread ran 37 to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with VR + Sandbox, priced around $30. The breakout hits carry Shooter + Singleplayer + Great Soundtrack; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$96k–$257k after Steam's cut $174k–$396k before the cut
$19.99
702 reviews
Mixed
VRAction
HARD BULLET
2020
Est. copies
≈ 162k–263k
3.1x vs typical
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Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
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VRGore
UNDERDOGS
2024
Est. copies
≈ 72k–117k
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Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
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VRAction-Adventure
Battle Talent
2023
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
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VRSwordplay
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
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VRPhysics
NightClub Simulator
2024
Est. copies
≈ 22k–36k
SteamSpy under 20k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before the cut
$6.99
890 reviews
Very Positive
VRAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
30x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay

Sizing up your own game? See what its genre can realistically do before you build it.