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How many copies did Axis & Allies 1942 Online sell?

Estimated copies sold
≈ 126k–205k
$695k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Axis & Allies 1942 Online out and predicted the genre from its 8 similar games. Every figure here, including Axis & Allies 1942 Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 168k–275k
best case 4.8M (Tabletop Simulator)
Games like Axis & Allies 1942 Online

The middle of these games

≈ 168k–275k copies

≈ $835k–$2.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Wargame (5 of 8).
The winners
Winners here lead with Card Game + Trading Card Game, priced around $20. The breakout hits carry Trading Card Game + Card Game + Board Game; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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