Sign in
wishvane

How many copies did Trivia Quiz: All about everything! sell?

Estimated copies sold
≈ 2k–3k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 59 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trivia Quiz: All about everything! out and predicted the genre from its 8 similar games. Every figure here, including Trivia Quiz: All about everything!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–72k
best case 144k (Electrician Simulator)
Games like Trivia Quiz: All about everything!

The middle of these games

≈ 22k–72k copies

≈ $117k–$471k after Steam's cut

from ~969 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Electrician Simulator at ≈ 110k–178k copies, ≈ $543k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 379 reviews in their first month; the spread ran 87 to 2k.
The genre you'd be entering
Your set
Your set clusters on Education (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Education, priced around $18.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paradiddle
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
Rover Mechanic Simulator
2020
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$11.99
667 reviews
Mostly Positive
SimulationIndie
Size Matters
2021
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before the cut
$9.99
511 reviews
Very Positive
SimulationCasual
Réussir : Code de la Route - Nouvelle Édition (French Highway Code)
2019
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$67k–$179k after Steam's cut $121k–$275k before the cut
$14.99
561 reviews
Very Positive
RacingEducation
Accident
2021
Est. copies
≈ 44k–71k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$180k–$483k after Steam's cut $327k–$743k before the cut
$14.99
2k reviews
Mostly Positive
SimulationCasual
Juno: New Origins
2023
Est. copies
≈ 88k–142k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Electrician Simulator
2022
Est. copies
≈ 110k–178k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$543k–$1.5M after Steam's cut $988k–$2.2M before the cut
$17.99
4k reviews
Very Positive
SimulationEducation
Brewmaster: Beer Brewing Simulator
2022
Est. copies
≈ 31k–51k
SteamSpy 50k–100k
Est. revenue
$154k–$415k after Steam's cut $281k–$639k before the cut
$17.99
1k reviews
Mostly Positive
SimulationCrafting

Sizing up your own game? See what its genre can realistically do before you build it.