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How many copies did Gaia sell?

Estimated copies sold
≈ 2k–4k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 92 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gaia out and predicted the genre from its 8 similar games. Every figure here, including Gaia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–4.4M
best case 17.6M (Valheim)
Games like Gaia

The middle of these games

≈ 3.3M–4.4M copies

≈ $44.4M–$54.5M after Steam's cut

from ~108k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Valheim at ≈ 13.4M–21.8M copies, ≈ $110.6M–$297.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 158k reviews in their first month; the spread ran 40k to 470k.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Open World, priced around $30.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
4.5x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.4M
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
Valheim
2021
Est. copies
≈ 13.4M–21.8M
5.0x vs typical
SteamSpy 10M–20M
Est. revenue
$110.6M–$297.4M after Steam's cut $201.1M–$457.5M before the cut
$29.99
541k reviews
Very Positive
Open World Survival CraftSurvival
Grounded
2022
Est. copies
≈ 2.4M–3.8M
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.0M after Steam's cut $47.4M–$107.8M before the cut
$39.99
96k reviews
Very Positive
SurvivalMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.