Sign in
wishvane

How many copies did RUINER sell?

Estimated copies sold
≈ 429k–698k
$2.4M–$6.3M after Steam's cut $4.3M–$9.8M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RUINER out and predicted the genre from its 8 similar games. Every figure here, including RUINER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–536k
best case 809k (The Ascent)
Games like RUINER

The middle of these games

≈ 146k–536k copies

≈ $1.5M–$3.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Ascent at ≈ 617k–1.0M copies, ≈ $5.1M–$13.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 1k to 15k.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Top-Down Shooter + Cyberpunk, priced around $30.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike
UBERMOSH
2015
Est. copies
≈ 439k–713k
SteamSpy 200k–500k
Est. revenue
$602k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$4.99
9k reviews
Very Positive
CyberpunkPixel Graphics
Brigador: Up-Armored Edition
2016
Est. copies
≈ 242k–394k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
6k reviews
Very Positive
Skillshot City
2017
Est. copies
≈ 117k–191k
SteamSpy under 20k
Est. revenue
Free
Free
3k reviews
Very Positive
Battle RoyaleRogue-lite
SYNTHETIK: Arena
2019
Est. copies
≈ 67k–110k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayAction
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
Death Trash
2021
Est. copies
≈ 92k–150k
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Early AccessPost-apocalyptic
The Ascent
2021
Est. copies
≈ 617k–1.0M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.2M–$21.0M before the cut
$29.99
25k reviews
Mostly Positive
Top-Down ShooterCyberpunk

Sizing up your own game? See what its genre can realistically do before you build it.