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How many copies did Gato Roboto sell?

Estimated copies sold
≈ 151k–245k
$332k–$892k after Steam's cut $603k–$1.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gato Roboto out and predicted the genre from its 8 similar games. Every figure here, including Gato Roboto's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 822–16k
best case 1.5M (Nine Sols)
Games like Gato Roboto

The middle of these games

≈ 822–16k copies

≈ $887–$50k after Steam's cut

from ~31 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Nine Sols at ≈ 1.1M–1.8M copies, ≈ $9.2M–$24.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 1 to 6k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (8 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Metroidvania + Souls-like, priced around $30.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2D PlatformerCats
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ActionAdventure
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2.0x vs typical
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Metroidvania2D Platformer
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Adventure2D Platformer
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ActionAdventure

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