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How many copies did Post Apocalyptic Mayhem sell?

Estimated copies sold
≈ 96k–156k
$264k–$710k after Steam's cut $480k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Post Apocalyptic Mayhem out and predicted the genre from its 8 similar games. Every figure here, including Post Apocalyptic Mayhem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–21k
best case 527k (Race The Sun)
Games like Post Apocalyptic Mayhem

The middle of these games

≈ 16k–21k copies

≈ $22k–$73k after Steam's cut

from ~257 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Race The Sun at ≈ 401k–652k copies, ≈ $1.1M–$3.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (4 of 8).
The winners
Winners here lead with Racing, priced around $10. The breakout hits carry Top-Down + Controller + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death Track®: Resurrection
2009
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$2.99
174 reviews
Mixed
RacingPost-apocalyptic
Clutch
2009
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$44k–$118k after Steam's cut $80k–$181k before the cut
$9.99
252 reviews
Mostly Positive
Combat RacingRacing
Zombie Driver HD
2012
Est. copies
≈ 257k–418k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
4k reviews
Very Positive
ZombiesRacing
Wasteland Angel
2011
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$28k–$75k after Steam's cut $50k–$115k before the cut
$4.99
320 reviews
Mixed
Arena ShooterBullet Hell
Zombie Derby: Pixel Survival
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$4.99
108 reviews
Very Positive
ActionRacing
Hard Truck Apocalypse: Arcade / Ex Machina: Arcade
2014
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$4.99
261 reviews
Mostly Negative
ActionRacing
DeathSprint 66
2024
Est. copies
≈ 15k–24k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$81k–$219k after Steam's cut $148k–$337k before the cut
$19.99
597 reviews
Very Positive
PvPRunner
Race The Sun
2013
Est. copies
≈ 401k–652k
25x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner

Sizing up your own game? See what its genre can realistically do before you build it.