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How many copies did Revenge of the Titans sell?

Estimated copies sold
≈ 79k–129k
$327k–$880k after Steam's cut $595k–$1.4M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Revenge of the Titans out and predicted the genre from its 7 similar games. Every figure here, including Revenge of the Titans's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 254k–400k
best case 802k (The Riftbreaker)
Games like Revenge of the Titans

The middle of these games

≈ 254k–400k copies

≈ $1.6M–$1.9M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 7 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Riftbreaker at ≈ 611k–993k copies, ≈ $5.0M–$13.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 1k to 10k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 7) and Sci-fi (4 of 7).
The winners
Winners here lead with Tower Defense, priced around $25. The breakout hits carry Base-Building + Resource Management; a typical game here doesn't.
The era
The games you compared span 2008 to 2024, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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