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wishvane

How many copies did Outpost: Infinity Siege sell?

Estimated copies sold
≈ 338k–549k
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
from 14k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Outpost: Infinity Siege out and predicted the genre from its 8 similar games. Every figure here, including Outpost: Infinity Siege's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–43k
best case 272k (Ashes of the Singularity: Escalation)
Games like Outpost: Infinity Siege

The middle of these games

≈ 22k–43k copies

≈ $124k–$419k after Steam's cut

from ~966 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Ashes of the Singularity: Escalation at ≈ 207k–337k copies, ≈ $1.7M–$4.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 368 reviews in their first month; the spread ran 277 to 1k.
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Automation (4 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $30. The breakout hits carry RTS + PvP + Moddable; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationSandbox

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