Sign in
wishvane

How many copies did My Garage sell?

Estimated copies sold
≈ 104k–169k
$573k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Garage out and predicted the genre from its 8 similar games. Every figure here, including My Garage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48.0M–88.4M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like My Garage

The middle of these games

≈ 48.0M–88.4M copies

≈ $239.2M–$553.0M after Steam's cut

from ~1.0M reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Building (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Building (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + Third-Person Shooter + Action; a typical game here doesn't.
The era
The games you compared span 2006 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
2.7x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Rust
2018
Est. copies
≈ 42.4M–68.9M
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
The Forest
2018
Est. copies
≈ 20.7M–33.6M
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

Sizing up your own game? See what its genre can realistically do before you build it.