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How many copies did Colt Canyon sell?

Estimated copies sold
≈ 52k–85k
$216k–$581k after Steam's cut $393k–$894k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Colt Canyon out and predicted the genre from its 8 similar games. Every figure here, including Colt Canyon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130k–666k
best case 929k (Sifu)
Games like Colt Canyon

The middle of these games

≈ 130k–666k copies

≈ $779k–$5.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sifu at ≈ 708k–1.2M copies, ≈ $7.8M–$20.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 503 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Top-Down Shooter (3 of 8).
The winners
Winners here lead with Martial Arts + Beat 'em up, priced around $40.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sifu
2023
Est. copies
≈ 708k–1.2M
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.2M–$32.2M before the cut
$39.99
29k reviews
Very Positive
ActionMartial Arts
OTXO
2023
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Action RoguelikeTop-Down Shooter
Golden Light
2022
Est. copies
≈ 99k–161k
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$144k–$388k after Steam's cut $262k–$597k before the cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Red Dead Redemption
2024
Est. copies
≈ 526k–855k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$7.2M–$19.5M after Steam's cut $13.2M–$29.9M before the cut
$49.99
21k reviews
Very Positive
Open WorldWestern
Caveblazers
2017
Est. copies
≈ 156k–253k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
$9.99
5k reviews
Very Positive
Action RoguelikePixel Graphics
12 is Better Than 6
2015
Est. copies
≈ 501k–814k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$9.99
10k reviews
Very Positive
ActionShooter

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