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wishvane

How many copies did Grimm & Tonic: Aperitif sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 46 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grimm & Tonic: Aperitif out and predicted the genre from its 8 similar games. Every figure here, including Grimm & Tonic: Aperitif's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–28k
best case 612k (This Is the Police)
Games like Grimm & Tonic: Aperitif

The middle of these games

≈ 18k–28k copies

≈ $104k–$205k after Steam's cut

from ~716 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: This Is the Police at ≈ 467k–758k copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 160 reviews in their first month; the spread ran 69 to 291.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Noir (4 of 8).
The winners
Winners here lead with Simulation, priced around $15. The breakout hits carry Simulation + Management + Dark Humor; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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16x vs typical
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DetectiveNoir
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