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How many copies did Istanbul: Digital Edition sell?

Estimated copies sold
≈ 8k–14k
$30k–$81k after Steam's cut $55k–$125k before the cut
from 278 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Istanbul: Digital Edition out and predicted the genre from its 8 similar games. Every figure here, including Istanbul: Digital Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–118k
best case 2.3M (Pummel Party)
Games like Istanbul: Digital Edition

The middle of these games

≈ 45k–118k copies

≈ $99k–$592k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Pummel Party at ≈ 1.8M–2.9M copies, ≈ $7.2M–$19.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 727 reviews in their first month; the spread ran 125 to 2k.
The genre you'd be entering
Your set
Your set clusters on Board Game (8 of 8) and Tabletop (6 of 8).
The winners
Winners here lead with 4 Player Local + Board Game, priced around $15. The breakout hits carry Online Co-Op + Party Game + Minigames; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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