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How many copies did Silent Slayer: Vault of the Vampire sell?

Estimated copies sold
≈ 1k–2k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 42 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Silent Slayer: Vault of the Vampire out and predicted the genre from its 8 similar games. Every figure here, including Silent Slayer: Vault of the Vampire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10.8M–20.5M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Silent Slayer: Vault of the Vampire

The middle of these games

≈ 10.8M–20.5M copies

≈ $207.7M–$395.6M after Steam's cut

from ~197k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 276 reviews in their first month; the spread ran 1 to 22k.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Hidden Space Top-Down 3D
2023
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$199.99
24 reviews
Mixed
ActionAdventure
Breachway
2024
Est. copies
≈ 37k–60k
too small to compare
SteamSpy 50k–100k
Est. revenue
$204k–$548k after Steam's cut $371k–$844k before the cut
$19.99
1k reviews
Mostly Positive
Early AccessStrategy
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
SKIBIDI TOILET: Operation Terror
2024
Est. copies
≈ 99–161
too small to compare
SteamSpy under 20k
Est. revenue
$81–$219 after Steam's cut $148–$337 before the cut
$2.99
4 reviews
4 user reviews

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