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How many copies did Drawkanoid sell?

Estimated copies sold
≈ 918–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drawkanoid out and predicted the genre from its 8 similar games. Every figure here, including Drawkanoid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489–1k
best case 8.6M (Vampire Survivors)
Games like Drawkanoid

The middle of these games

≈ 489–1k copies

≈ $443–$902 after Steam's cut

from ~22 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 25 reviews in their first month; the spread ran 6 to 129k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (6 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Bullet Hell, priced around $20. The breakout hits carry Rogue-lite + Bullet Hell; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
12035x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
DEMON'S TILT
2019
Est. copies
≈ 29k–47k
46x vs typical
SteamSpy 20k–50k
Est. revenue
$160k–$431k after Steam's cut $292k–$663k before the cut
$19.99
1k reviews
Very Positive
PinballIndie
Go Mecha Ball
2024
Est. copies
≈ 11k–19k
21x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$169k after Steam's cut $114k–$260k before the cut
$19.99
461 reviews
Very Positive
Shoot 'Em UpTwin Stick Shooter
BATTLE ARENA: Robot Apocalypse
2021
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$101–$272 after Steam's cut $184–$419 before the cut
$0.99
15 reviews
Positive
Arena ShooterHero Shooter
Things That Bounce and Explode
2021
Est. copies
≈ 546–887
SteamSpy 20k–50k
Est. revenue
$599–$2k after Steam's cut $1k–$2k before the cut
$3.99
22 reviews
Positive
ActionArcade
Space Block Buster
2022
Est. copies
≈ 1k–2k
1.9x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
42 reviews
Positive
VRArcade
Grove flowers
2019
Est. copies
≈ 230–374
SteamSpy under 20k
Est. revenue
$379–$1k after Steam's cut $689–$2k before the cut
$5.99
8 reviews
8 user reviews
CasualIndie
捕鱼炸翻天
2020
Est. copies
≈ 2k–4k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
92 reviews
Mostly Negative
CasualStrategy

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