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How many copies did Things That Bounce and Explode sell?

Estimated copies sold
≈ 546–887
$599–$2k after Steam's cut $1k–$2k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Things That Bounce and Explode out and predicted the genre from its 8 similar games. Every figure here, including Things That Bounce and Explode's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–224k
best case 870k (Soulstone Survivors)
Games like Things That Bounce and Explode

The middle of these games

≈ 21k–224k copies

≈ $134k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Soulstone Survivors at ≈ 663k–1.1M copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 475 reviews in their first month; the spread ran 176 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ClickerRPG

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