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How many copies did Go Mecha Ball sell?

Estimated copies sold
≈ 11k–19k
$63k–$169k after Steam's cut $114k–$260k before the cut
from 461 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Go Mecha Ball out and predicted the genre from its 8 similar games. Every figure here, including Go Mecha Ball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110k–181k
best case 618k (Beat Hazard)
Games like Go Mecha Ball

The middle of these games

≈ 110k–181k copies

≈ $440k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10. The breakout hits carry Space + Rhythm + Music-Based Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Renegade Ops
2011
Est. copies
≈ 182k–296k
SteamSpy 500k–1M
Est. revenue
$852k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$16.99
3k reviews
Very Positive
Nex Machina
2017
Est. copies
≈ 75k–123k
SteamSpy 200k–500k
Est. revenue
$415k–$1.1M after Steam's cut $754k–$1.7M before the cut
$19.99
2k reviews
Very Positive
Crimsonland
2014
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$13.99
3k reviews
Very Positive
ActionShooter
Beat Hazard
2010
Est. copies
≈ 471k–765k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Assault Android Cactus+
2015
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before the cut
$19.99
2k reviews
Very Positive
Windowkill
2024
Est. copies
≈ 92k–150k
SteamSpy 200k–500k
Est. revenue
$126k–$340k after Steam's cut $230k–$523k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before the cut
$4.99
3k reviews
Very Positive
IndieAction

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