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How many copies did Red Matter sell?

Estimated copies sold
≈ 36k–58k
$247k–$664k after Steam's cut $449k–$1.0M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Red Matter out and predicted the genre from its 8 similar games. Every figure here, including Red Matter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–317k
best case 1.4M (BONEWORKS)
Games like Red Matter

The middle of these games

≈ 127k–317k copies

≈ $545k–$2.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BONEWORKS at ≈ 1.0M–1.7M copies, ≈ $8.7M–$23.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with VR + Physics, priced around $30. The breakout hits carry Great Soundtrack + Physics + Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hyperbolica
2022
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$484k before the cut
$12.99
1k reviews
Very Positive
SurrealExploration
The Lab
2016
Est. copies
≈ 277k–451k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
9.1x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Obduction
2016
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
Gravitas
2019
Est. copies
≈ 206k–334k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayPuzzle
Rick and Morty: Virtual Rick-ality
2017
Est. copies
≈ 86k–140k
SteamSpy 200k–500k
Est. revenue
$709k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$29.99
2k reviews
Mostly Positive
AdventureVR
SUPERHOT VR
2017
Est. copies
≈ 332k–540k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$24.99
10k reviews
Very Positive
VRShooter
Q.U.B.E: Director's Cut
2014
Est. copies
≈ 108k–175k
SteamSpy 500k–1M
Est. revenue
$296k–$795k after Steam's cut $538k–$1.2M before the cut
$9.99
2k reviews
Very Positive
PuzzleIndie

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