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How many copies did 秦殇 (Prince of Qin) sell?

Estimated copies sold
≈ 63k–102k
$17k–$46k after Steam's cut $31k–$70k before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 秦殇 (Prince of Qin) out and predicted the genre from its 8 similar games. Every figure here, including 秦殇 (Prince of Qin)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 521–3k
best case 5.8M (Assassin's Creed® Origins)
Games like 秦殇 (Prince of Qin)

The middle of these games

≈ 521–3k copies

≈ $1k–$20k after Steam's cut

from ~56 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Assassin's Creed® Origins at ≈ 4.4M–7.2M copies, ≈ $72.9M–$196.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 54 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Party-Based RPG (5 of 8) and Action RPG (4 of 8).
The winners
Winners here lead with Open World + Assassin, priced around $60. The breakout hits carry Assassin + Stealth + Parkour; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Disgraced
2016
Est. copies
≈ 4k–6k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$11k–$29k after Steam's cut $20k–$44k before the cut
$9.99
94 reviews
Very Positive
Choose Your Own AdventureCharacter Customization
Assassin's Creed® Origins
2017
Est. copies
≈ 4.4M–7.2M
2294x vs typical
SteamSpy 1M–2M
Est. revenue
$72.9M–$196.0M after Steam's cut $132.6M–$301.6M before the cut
$59.99
128k reviews
Very Positive
Open WorldAssassin
Hammerheart
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$10.99
56 reviews
Mixed
Early AccessAction Roguelike
Spirit of Adventure
2022
Est. copies
≈ 198–322
SteamSpy 200k–500k
Est. revenue
$490–$1k after Steam's cut $890–$2k before the cut
$8.99
8 reviews
8 user reviews
AdventureRPG
Old Gods
2022
Est. copies
≈ 50–81
SteamSpy 50k–100k
Est. revenue
$83–$221 after Steam's cut $150–$340 before the cut
$5.99
2 reviews
2 user reviews
Early AccessRPG
Avalom: Ancestral Heroes
2021
Est. copies
≈ 2k–4k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$17.99
88 reviews
Mixed
RPGSingleplayer
Soulsland: Last Fight
2022
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before the cut
$4.99
24 reviews
Mixed
AdventureAction
Labyrinth of Zangetsu
2023
Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$29.99
81 reviews
Mostly Positive
Dungeon CrawlerHand-drawn

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