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How many copies did Tokyo Warfare Turbo sell?

Estimated copies sold
≈ 12k–20k
$51k–$138k after Steam's cut $93k–$212k before the cut
from 432 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tokyo Warfare Turbo out and predicted the genre from its 8 similar games. Every figure here, including Tokyo Warfare Turbo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911–61k
best case 318k (Tanki Online)
Games like Tokyo Warfare Turbo

The middle of these games

≈ 911–61k copies

≈ $9k–$523k after Steam's cut

from ~839 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Tanki Online at ≈ 242k–394k copies.

What it took to get here
About half the games that made it here had over 144 reviews in their first month; the spread ran 2 to 588.
The genre you'd be entering
Your set
Your set clusters on Tanks (8 of 8) and Vehicular Combat (5 of 8).
The winners
Winners here lead with Tanks + Futuristic.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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