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wishvane

How many copies did Steam Prison sell?

Estimated copies sold
≈ 13k–21k
$124k–$335k after Steam's cut $226k–$515k before the cut
from 449 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Steam Prison out and predicted the genre from its 8 similar games. Every figure here, including Steam Prison's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–134k
best case 557k (Hatoful Boyfriend)
Games like Steam Prison

The middle of these games

≈ 117k–134k copies

≈ $428k–$477k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Hatoful Boyfriend at ≈ 424k–689k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Otome + Visual Novel, priced around $10.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
Amnesia™: Memories
2015
Est. copies
≈ 218k–354k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$598k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
Hatoful Boyfriend
2014
Est. copies
≈ 424k–689k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Seduce Me the Otome
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayNudity
Blood Code
2015
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
$271k–$730k after Steam's cut $494k–$1.1M before the cut
$9.99
2k reviews
Mostly Positive
Visual NovelRomance
私のリアルは充実しすぎている フルボイス版
2022
Est. copies
≈ 135k–220k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$372k–$1.0M after Steam's cut $677k–$1.5M before the cut
$9.99
5k reviews
Overwhelmingly Positive
OtomeFemale Protagonist
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $508k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 142k–231k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome

Sizing up your own game? See what its genre can realistically do before you build it.