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wishvane

How many copies did Space Haven sell?

Estimated copies sold
≈ 275k–447k
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Haven out and predicted the genre from its 8 similar games. Every figure here, including Space Haven's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 456k–694k
best case 9.8M (RimWorld)
Games like Space Haven

The middle of these games

≈ 456k–694k copies

≈ $5.0M–$7.1M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 12k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $30. The breakout hits carry Management + Survival + Building; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
7.9x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
Dome Keeper
2022
Est. copies
≈ 550k–893k
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 318k–517k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Surviving Mars
2018
Est. copies
≈ 873k–1.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Stranded: Alien Dawn
2023
Est. copies
≈ 281k–457k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$34.99
11k reviews
Very Positive
SurvivalBase-Building
IXION
2022
Est. copies
≈ 436k–708k
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$34.99
18k reviews
Mostly Positive
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