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How many copies did IXION sell?

Estimated copies sold
≈ 436k–708k
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
from 18k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IXION out and predicted the genre from its 8 similar games. Every figure here, including IXION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 357k–1.6M
best case 9.8M (RimWorld)
Games like IXION

The middle of these games

≈ 357k–1.6M copies

≈ $3.9M–$15.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 8k to 26k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terra Invicta
2026
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$39.99
10k reviews
Very Positive
StrategySimulation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
6.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Space Haven
2026
Est. copies
≈ 275k–447k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
The Universim
2024
Est. copies
≈ 264k–429k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Surviving Mars
2018
Est. copies
≈ 873k–1.4M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Planetbase
2015
Est. copies
≈ 508k–826k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$14.99
10k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.