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How many copies did X Archetype sell?

Estimated copies sold
≈ 61–99
$34–$90 after Steam's cut $61–$138 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left X Archetype out and predicted the genre from its 8 similar games. Every figure here, including X Archetype's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 53k–77k
best case 912k (SteamWorld Dig)
Games like X Archetype

The middle of these games

≈ 53k–77k copies

≈ $142k–$448k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: SteamWorld Dig at ≈ 695k–1.1M copies, ≈ $1.9M–$5.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 449 reviews in their first month; the spread ran 392 to 2k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Crafting (3 of 8).
The winners
Winners here lead with Platformer + Mining, priced around $10. The breakout hits carry Steampunk + Metroidvania + Western; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Darkout
2013
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$153k–$412k after Steam's cut $279k–$634k before the cut
$9.99
883 reviews
Mixed
SandboxIndie
SteamWorld Dig
2013
Est. copies
≈ 695k–1.1M
7.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$9.99
11k reviews
Very Positive
PlatformerMining
Planet Centauri
2024
Est. copies
≈ 59k–96k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$244k–$657k after Steam's cut $444k–$1.0M before the cut
$14.99
2k reviews
Mostly Positive
ExplorationSandbox
!AnyWay!
2018
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$1.99
599 reviews
Mixed
Side ScrollerPrecision Platformer
Edge of Space
2015
Est. copies
≈ 133k–216k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$548k–$1.5M after Steam's cut $997k–$2.3M before the cut
$14.99
3k reviews
Mostly Negative
Open World Survival CraftSandbox
Levelhead
2020
Est. copies
≈ 28k–46k
SteamSpy 50k–100k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before the cut
$4.99
1k reviews
Very Positive
Crea
2016
Est. copies
≈ 58k–95k
SteamSpy 50k–100k
Est. revenue
$241k–$648k after Steam's cut $438k–$997k before the cut
$14.99
1k reviews
Mostly Positive
Open World Survival CraftSandbox
Mosa Lina
2023
Est. copies
≈ 53k–85k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$116k–$311k after Steam's cut $210k–$478k before the cut
$7.99
2k reviews
Overwhelmingly Positive
Co-opMultiplayer

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