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wishvane

How many copies did Oik 5 sell?

Estimated copies sold
≈ 5k–8k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 171 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oik 5 out and predicted the genre from its 8 similar games. Every figure here, including Oik 5's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–3.1M
best case 4.4M (Teardown)
Games like Oik 5

The middle of these games

≈ 1.2M–3.1M copies

≈ $9.9M–$30.6M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 237 to 38k.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Teardown
2022
Est. copies
≈ 3.4M–5.5M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
ABRISS - build to destroy
2023
Est. copies
≈ 14k–23k
too small to compare
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$237k before the cut
$14.99
561 reviews
Very Positive
MinimalistLogic
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Zup! 7
2017
Est. copies
≈ 82k–132k
too small to compare
SteamSpy 100k–200k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before the cut
$1.99
2k reviews
Overwhelmingly Positive
PuzzleCasual
Tilesweeper
2018
Est. copies
≈ 12k–20k
too small to compare
SteamSpy 20k–50k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$7.50
404 reviews
Very Positive
CasualPuzzle
Oik 3
2017
Est. copies
≈ 36k–59k
too small to compare
SteamSpy 100k–200k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$0.99
1k reviews
Very Positive
PuzzleMinimalist
Rain on Your Parade
2021
Est. copies
≈ 24k–39k
too small to compare
SteamSpy under 20k
Est. revenue
$98k–$263k after Steam's cut $178k–$404k before the cut
$14.99
956 reviews
Overwhelmingly Positive
RelaxingPuzzle

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