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How many copies did ABRISS - build to destroy sell?

Estimated copies sold
≈ 14k–23k
$57k–$154k after Steam's cut $104k–$237k before the cut
from 561 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ABRISS - build to destroy out and predicted the genre from its 8 similar games. Every figure here, including ABRISS - build to destroy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–6k
best case 1.7M (Besiege)
Games like ABRISS - build to destroy

The middle of these games

≈ 2k–6k copies

≈ $2k–$7k after Steam's cut

from ~96 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 19 to 31k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Destruction (7 of 8) and Physics (5 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15. The breakout hits carry Medieval + Moddable + Real-Time with Pause; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
554x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
How To Bathe Your Cat: Impossible Mission
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$324–$871 after Steam's cut $589–$1k before the cut
$0.99
48 reviews
Positive
CatsLemmings
Oik 5
2019
Est. copies
≈ 5k–8k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$0.99
171 reviews
Very Positive
IndieCasual
! That Bastard Is Trying To Steal Our Gold !
2016
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$2.99
142 reviews
Mixed
Puzzle-PlatformerDark Humor
World of Contraptions
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$9.99
96 reviews
Very Positive
BuildingPhysics
Underland
2021
Est. copies
≈ 4k–7k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$1.99
173 reviews
Very Positive
Dungeon CrawlerDestruction
Mining Cats
2021
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$787–$2k after Steam's cut $1k–$3k before the cut
$1.99
58 reviews
Mostly Positive
MiningTrains
Sqroma
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$5.99
80 reviews
Very Positive
PuzzlePuzzle-Platformer

Sizing up your own game? See what its genre can realistically do before you build it.