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How many copies did Cook, Serve, Delicious! 3?! sell?

Estimated copies sold
≈ 57k–93k
$314k–$845k after Steam's cut $571k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cook, Serve, Delicious! 3?! out and predicted the genre from its 8 similar games. Every figure here, including Cook, Serve, Delicious! 3?!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–2.5M
best case 5.4M (Oxygen Not Included)
Games like Cook, Serve, Delicious! 3?!

The middle of these games

≈ 1.8M–2.5M copies

≈ $22.2M–$23.5M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Oxygen Not Included at ≈ 4.1M–6.7M copies, ≈ $28.4M–$76.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (6 of 8) and Colony Sim (4 of 8).
The winners
Winners here lead with Survival, priced around $27. The breakout hits carry Survival + Resource Management + Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before the cut
$29.99
137k reviews
Very Positive
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.5M after Steam's cut $44.3M–$100.8M before the cut
$39.99
89k reviews
Very Positive
Co-opMultiplayer
F1® 2020
2020
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.8M after Steam's cut $24.2M–$55.1M before the cut
$19.99
43k reviews
Very Positive

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