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How many copies did Clone Drone in the Danger Zone sell?

Estimated copies sold
≈ 974k–1.6M
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
from 39k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clone Drone in the Danger Zone out and predicted the genre from its 8 similar games. Every figure here, including Clone Drone in the Danger Zone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–88k
best case 5.3M (Robocraft)
Games like Clone Drone in the Danger Zone

The middle of these games

≈ 6k–88k copies

≈ $6k–$220k after Steam's cut

from ~710 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Robocraft at ≈ 4.0M–6.6M copies.

What it took to get here
The games that made it here had under 5k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (6 of 8) and Swordplay (6 of 8).
The winners
Winners here lead with Robots + Building.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Spectacle fighterHack and Slash
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