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How many copies did AIRA VR sell?

Estimated copies sold
≈ 374–608
$410–$1k after Steam's cut $746–$2k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AIRA VR out and predicted the genre from its 8 similar games. Every figure here, including AIRA VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 619–3k
best case 40k (Out of Ammo)
Games like AIRA VR

The middle of these games

≈ 619–3k copies

≈ $3k–$9k after Steam's cut

from ~33 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Out of Ammo at ≈ 31k–50k copies, ≈ $84k–$226k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 9 to 14.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + FPS, priced around $10. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Out of Ammo: Death Drive
2017
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$5.99
97 reviews
Mostly Positive
Cosmic Trip
2017
Est. copies
≈ 18k–29k
16x vs typical
SteamSpy 20k–50k
Est. revenue
$99k–$267k after Steam's cut $181k–$411k before the cut
$19.99
525 reviews
Very Positive
VRSingleplayer
Keep Defending
2017
Est. copies
≈ 2k–3k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$2.99
59 reviews
Very Positive
ArcheryVR
Time Rifters
2014
Est. copies
≈ 25k–41k
14x vs typical
SteamSpy 50k–100k
Est. revenue
$70k–$187k after Steam's cut $126k–$288k before the cut
$9.99
452 reviews
Very Positive
ActionCasual
Out of Ammo
2016
Est. copies
≈ 31k–50k
22x vs typical
SteamSpy 50k–100k
Est. revenue
$84k–$226k after Steam's cut $153k–$348k before the cut
$9.99
736 reviews
Very Positive
BioFusion
2024
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
Free
Free
19 reviews
Positive
Action RTSFPS
Captain ToonHead vs the Punks from Outer Space
2021
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$19.99
33 reviews
Positive
VRFPS
Uphold The Realm
2021
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$857–$2k after Steam's cut $2k–$4k before the cut
$6.99
18 reviews
Positive
StrategyTower Defense

Sizing up your own game? See what its genre can realistically do before you build it.