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How many copies did Snake vs Snake sell?

Estimated copies sold
≈ 979–2k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Snake vs Snake out and predicted the genre from its 8 similar games. Every figure here, including Snake vs Snake's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–2.5M
best case 4.3M (TEKKEN 7)
Games like Snake vs Snake

The middle of these games

≈ 1.8M–2.5M copies

≈ $16.9M–$22.9M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 5k to 17k.
The genre you'd be entering
Your set
Your set clusters on Competitive (6 of 8) and Fighting (6 of 8).
The winners
Winners here lead with Fighting, priced around $40. The breakout hits carry Fighting + 3D Fighter + PvP; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TEKKEN 8
2024
Est. copies
≈ 1.8M–2.9M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$19.7M–$52.8M after Steam's cut $35.7M–$81.3M before the cut
$39.99
72k reviews
Mixed
Fighting3D Fighter
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
Skullgirls 2nd Encore
2013
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$14.0M–$37.7M after Steam's cut $25.5M–$58.0M before the cut
$24.99
32k reviews
Very Positive
Fighting2D Fighter
Street Fighter V
2016
Est. copies
≈ 1.8M–3.0M
SteamSpy 2M–5M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$19.99
44k reviews
Mixed
FightingAction
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing

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