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How many copies did Type Knight sell?

Estimated copies sold
≈ 4k–7k
$6k–$15k after Steam's cut $10k–$23k before the cut
from 143 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Type Knight out and predicted the genre from its 8 similar games. Every figure here, including Type Knight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–123k
best case 474k (Cook, Serve, Delicious!)
Games like Type Knight

The middle of these games

≈ 54k–123k copies

≈ $278k–$932k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Cook, Serve, Delicious! at ≈ 361k–587k copies, ≈ $1.3M–$3.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 185 reviews in their first month; the spread ran 34 to 846.
The genre you'd be entering
Your set
Your set clusters on Typing (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Time Management + Typing, priced around $13.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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Cook, Serve, Delicious! 3?!
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The Chef's Shift
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Cook, Serve, Delicious! 2!!
2017
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≈ 104k–169k
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TypingCasual

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